• Materials Writing
  • Educational Materials
  • Additional Work
Menu

Jaxon Wallach

MATERIALS WRITER (EDUCATIONAL AND PRODUCTION)
  • Materials Writing
  • Educational Materials
  • Additional Work

Production Bible: Card-to-Digital Game

For two semesters, I was an in-class Teaching Assistant for UT Austin’s Game Production course. In addition to guiding students through the production process and grading their production bibles, I made my own!

Following the students, I created a production plan based on converting an existing analog game to a brand new, high-budget version. I chose the Star Wars card game, Sabacc.

For this project I created these documents:

  • Executive Pitch/Request-for-Proposal

  • Game Design Document

  • User Personas

  • Backlog based on Epics and User Stories

  • Production Methodology workflow and justification

  • Milestone Schedule based on the backlog

  • Tools/Staffing List

  • Budget from pre-production to shipping

I chose Sabacc not only for my love of Star Wars, but because I also wanted a foundation in which to create unique live-service elements with AAA-level polish. As games continue to integrate live-service updates into their production, I wanted to learn as much as I can about the melding of single-player and multiplayer elements, and the online infrastructure supporting those systems.

NOTE: all copy is written by myself, but based on assignment formatting from the AET 333D course, Game Production, taught by D.S. Cohen. Core game rules and the associated copy is based on the original card game, Sabacc from Star Wars Galaxy’s Edge.

ExecPitch_Image.png
Backlog Slice.png
 Spreadsheet export from the Google Form survey; later used to compile original user personas.

Spreadsheet export from the Google Form survey; later used to compile original user personas.

 Formatted persona based on compiled survey answers. Photo credit to Tarzine Jackson:  Artist Album

Formatted persona based on compiled survey answers. Photo credit to Tarzine Jackson: Artist Album

 Page from the game design document; explaining experience systems and using a Photoshop mockup of the leveling screen.

Page from the game design document; explaining experience systems and using a Photoshop mockup of the leveling screen.

 Tools list with justifications and pricing research.

Tools list with justifications and pricing research.

"Cart Corral" Web Game

<—- Watch a walkthrough of Cart Corral here.

Cart Corral is an educational web game, created by me, hosted on BoomLearning.com.

Created for Julie Ward’s Special Education class and Adult Transition Services, Cart Corral is a simple instructional game for the workplace—following procedures to clean up a parking lot and return shopping carts to their proper place.

Cart Corral Example
image.jpg

Videos in iMovie--"Work Attitudes"

Created for Johnson High School’s Special Education and Adult Transition Services classroom.

Software used: iMovie, iPhone Voice Memos app, Audacity, Adobe Photoshop.

Using a provided script and character images, I created short films illustrating proper behaviors for the work place, for students learning to transition into retail and service jobs.

All film and voice work done by myself, including character highlight animations and background made in Photoshop.

Work Attitude #17--Sharing Meals
prev / next
Back to Educational Materials
User Story Breakdown.jpg
0
Teaching Assistant - Game Production and Design
6
Production Bible: Card-to-Digital Game
Cart Corral Example
2
"Cart Corral" Web Game
Work Attitude #17--Sharing Meals
2
Videos in iMovie--"Work Attitudes"

(512) 299-4095 / jgwallach@gmail.com